We build football from the boardroom.
INITIALIZING ▌ MATCH ENGINEv0.1.0
A RED CARD SPORT PRODUCTION

Noyanclub chaırman

"Take control of the club.
Not the players — the decisions
that define them."

A management sim that starts above the dugout. You're not the coach. You're the person who hires, fires, finances and survives a 12-year tenure — or doesn't.

Noyan: Club Chairman
NCC · v0.4● PRE-ALPHA
PC · STEAM2026 · TBA
◉ / Opening Cinematic

Stadium. Lights.
The decision.

A reminder of the cinematic that opens this page. Real key art / video will sit in the same 21:9 frame.

LIVE PREVIEWRCS · NOYAN /CC
SCN 01 ▌ INTROPRE-ALPHA · v0.4
OPENING SCENE
NoyanClub Chairman
00:00
00:12
Dummy animation · 21:9 video/key art slot
01 / The Role

You are not the manager.

Most football games hand you a roster and a whiteboard. We're handing you a desk and an inbox.

Not the
coach.
Not the
player.
The chairman.

You sit one floor above the locker room. Your decisions take months to age and seconds to make. You don't pick the starting eleven — you pick the person who picks them, and you live with what happens next.

Every season is a negotiation between ambition and accounts. Sign the wonderkid or refinance the stadium? Back the manager publicly or quietly start interviews?

This is football without the controller. Calendars, conversations, contracts, consequences.

02 / Key Features

Six chairs. One desk.

A vertical slice of the things that actually happen at the top of a football club.

01 / Pillar

Club Management

Hire managers, build staff, write academy policy. Months of decisions, not minutes of formation tweaks.

02 / Pillar

Finance & Capital

Refinance the stadium. Sell a stand naming right. Decide if a wonderkid is worth a third of next year's wage budget.

03 / Pillar

Media Pressure

Press conferences are choices, not cutscenes. Every quote ages — and your fan base remembers.

04 / Pillar

Supporter Influence

Ultras, club legends, the silent majority. Each group has a memory and a tolerance. You feel both.

05 / Pillar

Long-Term Decisions

A 12-year save state. Some choices don't bloom or rot for three real-time hours. We are not in a hurry.

06 / Pillar

Chairman Reputation

You leave a record. Every club you ever ran whispers about you in the next interview.

◉◉ / Match Broadcast

Scoreboard.
Live tick.

Match screen UI prototype. Crests and fonts swappable — with the live tick and pulse animations wired up.

LIVELEAGUE · MATCHDAY 28NCC · DEMO
HOME
Your Club
0·0
41'
AWAY
Rival
03 / Match Presentation

Mostly text.
Sometimes cinema.

Matches play out in a focused 2D ticker — clean, fast, readable. Critical moments break into short 3D cinematics. Expectations set early, on purpose.

04'Free kick won, left flank.
17'Possession 58% home · pressure mounting.
28'Yellow card — Tactical concern.
41'Goalmouth scramble · keeper claims it.
43'KEY MOMENT — Cinematic insert
HTManager mood: tense.
CINEMATIC ▌ 0:43

The free kick
that hangs in the air.

When the simulation decides a moment matters — a debut goal, a red card, a stoppage-time penalty — we lift it into 3D for a few seconds. Then back to the ticker. No padding.

REC ▌ 00:433D KEY MOMENT
◇ / Decision Flow

Every click
has a consequence.

Management screen prototype. Do you extend a coach 4 months before contract end?

EVENT
Coach losing streak
03 OPTIONS
Back · Interview · Sack
12 MO. CONSEQUENCE
Fans · Stock · Reputation
▣ / Screenshots

Empty frames.
For you.

5 screenshot slots — all 16:9. Drop in your real ones at the same dimensions.

Noyan: Club Chairman ekran görüntüsü 1
Noyan: Club Chairman ekran görüntüsü 2
Noyan: Club Chairman ekran görüntüsü 3
Noyan: Club Chairman ekran görüntüsü 4
Noyan: Club Chairman ekran görüntüsü 5
05 / FAQ

Reasonable questions.

The things people ask us at every meetup. Honest answers.

At launch, yes — PC via Steam. We want the first version to be excellent on one platform before we split focus. Console and handheld are conversations we're open to after launch.

Yes. The game is single-player and runs fully offline once installed. Steam handles licensing, updates and cloud saves, but the simulation itself never phones home.

No. We have a window — 2026 — and a promise: we'll announce a date when we are confident in it, not before. The wishlist is the best way to be told first.

A focused demo is planned for the Steam Next Fest cycle closest to launch. A closed beta will follow for wishlisters and devlog subscribers. Both will be announced through the devlog.

Click any Wishlist on Steam button on this site. You'll be sent to the game's Steam page where you can add it to your wishlist with a single click. It costs nothing and helps us enormously.

English and Turkish at launch, with more languages prioritised based on demand from the devlog community.

ONE BUTTON. ZERO COMMITMENT.

Add it to your wishlist.
See it ship.

RCS