Noyanclub chaırman
"Take control of the club.
Not the players — the decisions
that define them."
A management sim that starts above the dugout. You're not the coach. You're the person who hires, fires, finances and survives a 12-year tenure — or doesn't.

Stadium. Lights.
The decision.
A reminder of the cinematic that opens this page. Real key art / video will sit in the same 21:9 frame.

You are not the manager.
Most football games hand you a roster and a whiteboard. We're handing you a desk and an inbox.
coach.
Not the
player.
The chairman.
You sit one floor above the locker room. Your decisions take months to age and seconds to make. You don't pick the starting eleven — you pick the person who picks them, and you live with what happens next.
Every season is a negotiation between ambition and accounts. Sign the wonderkid or refinance the stadium? Back the manager publicly or quietly start interviews?
This is football without the controller. Calendars, conversations, contracts, consequences.
Six chairs. One desk.
A vertical slice of the things that actually happen at the top of a football club.
Club Management
Hire managers, build staff, write academy policy. Months of decisions, not minutes of formation tweaks.
Finance & Capital
Refinance the stadium. Sell a stand naming right. Decide if a wonderkid is worth a third of next year's wage budget.
Media Pressure
Press conferences are choices, not cutscenes. Every quote ages — and your fan base remembers.
Supporter Influence
Ultras, club legends, the silent majority. Each group has a memory and a tolerance. You feel both.
Long-Term Decisions
A 12-year save state. Some choices don't bloom or rot for three real-time hours. We are not in a hurry.
Chairman Reputation
You leave a record. Every club you ever ran whispers about you in the next interview.
Scoreboard.
Live tick.
Match screen UI prototype. Crests and fonts swappable — with the live tick and pulse animations wired up.
Mostly text.
Sometimes cinema.
Matches play out in a focused 2D ticker — clean, fast, readable. Critical moments break into short 3D cinematics. Expectations set early, on purpose.
The free kick
that hangs in the air.
When the simulation decides a moment matters — a debut goal, a red card, a stoppage-time penalty — we lift it into 3D for a few seconds. Then back to the ticker. No padding.
Every click
has a consequence.
Management screen prototype. Do you extend a coach 4 months before contract end?
In Development
Pre-Alpha 0.4
Currently building the management loop and the manager-chairman dialogue system. Match engine is at second-pass readability. No release date — we'll say one when we mean it.

in 0.5.
Empty frames.
For you.
5 screenshot slots — all 16:9. Drop in your real ones at the same dimensions.





Reasonable questions.
The things people ask us at every meetup. Honest answers.
At launch, yes — PC via Steam. We want the first version to be excellent on one platform before we split focus. Console and handheld are conversations we're open to after launch.
Yes. The game is single-player and runs fully offline once installed. Steam handles licensing, updates and cloud saves, but the simulation itself never phones home.
No. We have a window — 2026 — and a promise: we'll announce a date when we are confident in it, not before. The wishlist is the best way to be told first.
A focused demo is planned for the Steam Next Fest cycle closest to launch. A closed beta will follow for wishlisters and devlog subscribers. Both will be announced through the devlog.
Click any Wishlist on Steam button on this site. You'll be sent to the game's Steam page where you can add it to your wishlist with a single click. It costs nothing and helps us enormously.
English and Turkish at launch, with more languages prioritised based on demand from the devlog community.
