Noyanclub chaırman
"Take control of the club.
Not the players — the decisions
that define them."
A simulation that begins far above the pitch and the dugout, at the very center of real power. You are not the manager here. You are the president — forced to survive years in that seat by managing budgets, hiring and firing people, and weathering every crisis that comes your way. If you can.

Stadium. Lights.
The decision.

Time to Take the Seat
You can’t please everyone all the time. What matters is putting the club’s interests and reputation above everything else.
coach.
Not the
player.
The chairman.
You sit one floor above the locker room. Your decisions take months to age and seconds to make. You don't pick the starting eleven — you pick the person who picks them, and you live with what happens next.
Every season is a negotiation between ambition and accounts. Sign the wonderkid or refinance the stadium? Back the manager publicly or quietly start interviews?
Every decision rests on your word. Remember: you’re the one running this club.
Choices and Consequences
Have you ever truly experienced what happens at the very top of a football club?
Club Management
Hire managers, build staff, write academy policy. Months of decisions, not minutes of formation tweaks.
Finance & Capital
Rebuild the stadium. Negotiate sponsorship deals for the kit and the stadium. When signing a star player, you can even offer him a brand-new car. Maybe even a house?
Media Pressure
Press conferences aren’t cutscenes. They’re decisions. And fans never forget what you say.
Supporter Influence
Ultras, club legends, the silent majority. Each group has a memory and a tolerance. You feel both.
Long-Term Decisions
Years inside a save file. Some choices take three real-world hours to bloom — or rot. We’re in no rush.
Chairman Reputation
You’ll have a track record. When the next election comes, the club you led will talk about what you did — and what you failed to do.
Mostly text.
Sometimes cinema.
Matches play out in a focused 2D ticker — clean, fast, readable. Critical moments break into short 3D cinematics. Expectations set early, on purpose.
The free kick
that hangs in the air.
When the simulation decides a moment matters — a debut goal, a red card, a stoppage-time penalty — we lift it into 3D for a few seconds. Then back to the ticker. No padding.
Every click
has a consequence.
Management screen prototype. Do you extend a coach 4 months before contract end?
In Development
Pre-Alpha 0.4
Currently building the management loop and the manager-chairman dialogue system. Match engine is at second-pass readability. No release date — we'll say one when we mean it.

in 0.5.
Empty frames.
For you.
5 screenshot slots — all 16:9. Drop in your real ones at the same dimensions.





Reasonable questions.
The things people ask us at every meetup. Honest answers.
At launch, yes — PC via Steam. We want the first version to be excellent on one platform before we split focus. Console and handheld are conversations we're open to after launch.
Yes. The game is single-player and runs fully offline once installed. Steam handles licensing, updates and cloud saves, but the simulation itself never phones home.
No. We have a window — 2026 — and a promise: we'll announce a date when we are confident in it, not before. The wishlist is the best way to be told first.
A focused demo is planned for the Steam Next Fest cycle closest to launch. A closed beta will follow for wishlisters and devlog subscribers. Both will be announced through the devlog.
Click any Wishlist on Steam button on this site. You'll be sent to the game's Steam page where you can add it to your wishlist with a single click. It costs nothing and helps us enormously.
Yes, Turkish. It also supports 11 additional languages: English, French, Italian, Chinese, German, Japanese, Spanish, Korean, Russian, Arabic, and Portuguese.
