We build football from the boardroom.
INITIALIZING ▌ MATCH ENGINEv0.1.0
DL / Development Log

Notes from
the chair.

An open journal — design decisions, scope tradeoffs, what we cut, what we kept. No marketing. Just the work.

2026.05.21DESIGN6 MIN

What is Noyan: Club Chairman?

The shortest version of the long pitch. Why we built a football game where you never touch the ball — and what that does to a 90-minute simulation.

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2026.05.04DESIGN8 MIN

Why club presidency?

Everyone has played the coach. Far fewer have played the person who hires the coach. The pitch we made to ourselves in week one.

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2026.04.18ENGINE11 MIN

How match presentation works

Why we chose a 2D ticker as the primary surface, when 3D cinematics fire, and the readability rules our match designer keeps taped to her monitor.

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2026.04.02STUDIO4 MIN

Scope is a feature.

A short note on the things we said no to in Q1. The fan-mail simulator, the kit designer, the international break. Maybe later. Probably not.

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2026.03.20UI7 MIN

A grid for the boardroom.

How we landed on the calendar-as-interface metaphor, and the three months we wasted before we did.

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2026.03.01STUDIO5 MIN

The first month of the studio.

Four people, one room, no publisher. What we got right, what we are quietly redoing, and the name we almost shipped before this one.

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RCS